What truly sold its particular brand of delightful darkness was an overwhelmingly satisfying presentation, expressed through its art style and killer soundtrack. The fact that the original Hotline Miami introduced moral questions about the experience you’re enjoying (hurting people) isn't, in itself, revolutionary. In the wake of the false heroism of Spec Ops: The Line, Hotline Miami captivated players with a simple question: do you enjoy hurting people? Within Hotline Miami’s tightly designed, neon-bathed confines, the answer was a resounding ‘yes’. And then, you use this knowledge to kill every last person standing in the most brutal, gratuitous manner possible. You discover the difference between someone holding a baseball bat and a semiautomatic pistol the hard way. You learn where enemies are placed, and what direction they’re facing. Restarts are instant, because death is only a single enemy bullet away. The original Hotline Miami practically established a genre unto itself, using the form of the top-down indie shooter for relentless, unapologetically ugly murder sprees-whether the victims deserved it or not.
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